Crt royale at 4k4/7/2023 The first image looks like it has Scanline Blend Strength set to 1. I suspect similar math mismatches are happening in the bloom and blur code too, but I could spend weeks rewriting that and would likely end up with something equally mismatched.Īs for those example images, the second one looks to have Scanline Thickness set to 1, which is guaranteed to not look identical as per above. The majority of the work in the scanline rewrite was changing the math to handle that correctly in ReShade, but the tradeoff was that the scanlines illuminate slightly differently at the pixel level. Yeah, a 100% accurate port is not possible because RetroArch does some of its texcoord math in a weird way where shifting by one vertical coordinate in the shader shifts by two pixels in the screen for whatever reason. In Retroarch, the image consists of volumetric squares, in the reshade port these squares are not convex, the image seems blurry, perhaps due to anti-aliasing? Also, crt royale is ported to byuu's multi-emulator Lucia, maybe it can help somehow, although I doubt it. Gottenspell wrote: Perhaps 100% port is not possible due to reshade restrictions? By the way, puNES supports cgp / glslp shaders, it's convenient to check because reshade is also supported there.
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